My name is Lewis Fitzjohn and I’m the sole creator of ‘Super Cube Smash’ on steam.
I built the game on a fairly old PC (core duo & 4GB of ram) using Unity3D and Playmaker. It took around 3 years to build.
In mid 2014 I handed in my notice as a care worker in Bristol. I had decided that I should follow the path that I saw in front of myself. I wanted to be a games designer. As long as I can remember, I have always wanted to be a games designer. So I figured that the best way to become a games designer, was to design a game.
Since the games release, I have been working on my next game, but I also plan to release more updates for Cube Smash, with more content, mechanics and game modes.