
V0.6.1.1 3D Player Character!
Oh my sweet 3D player character, where have you been my whole life?
Oh my sweet 3D player character, where have you been my whole life?
It took some doing, there were many blazing rows and disputes, but I feel as if Blender and I have come to an amicable understanding. I have beenĀ getting used to […]
Just a quick update, Version 0.6.0.2 now comes with XBox 360 controller support. No need to change any options, just pick it up and play, the game with automatically switch […]
My levelling up system is ready and operational, and (as far as I can tell) bug free. I have distributed energy node pickups throughout the maps that can […]
Many of the gatehouse levels on the world map can be accessed from two sides. The gate can be approached from the East or the West; The North […]
I’ve decided to add a training stage to the start of the game, to help guide first time players. I’ve written some splattered writing on the floor to give messages […]
I’ve placed my current levels onto a world map. I want the game to have a non inlier exploration element to it rather than a series of levels in succession. […]
Today, I finished designing and building all of the Gatehouse levels for the world map of Cubesmash. Gatehouses are levels that unlock other areas once completed. There are 9 of […]
I’ve been writing some of the soundtrack, this week. I made a Bandcamp page so that you can hear the tracks as I make them. You can also help to […]